work

Work that speaks

I always try to make work that speaks. Literally.

When I saw Feckin Red written out, I could hear his voice loud and clear. The challenge then became to make Red look the way he sounded in my head.

Let me tell you though, Red is a blunt and picky little man. He was fussy when it came to the way I combed his beard or the size of his hat, and he was adamant about having a pipe. I tested out a few different styles on Red. I tried vectoring him first but didn’t get very far because he was fuming in my ear. I stopped mid-vector and moved onto a pencil illustration. This was closer. Much closer. I could feel Red starting to loosen up. I finished up the rest of the beer label and felt pretty good about where Red was landing.

I came back to the label the next day, but something about Red seemed off. He was too put together and wasn’t quite matching that bold personality-filled voice in my head. At that moment, he was Red, but he needed to be Feckin Red.

So I got out some acrylic and things got messy. By the end of it, paint was smeared on my desk, my fingers were black, and I think I went through 20+ pieces of paper. I could see Red grinning and jumping at the sight of this chaos. From there, I updated the beer label and started seeing the Feckin in Feckin Red.

All creatives have their own process and ways of making good work. I’ve found I can usually find my work’s voice best when I step away from the computer and just make. That’s where I find the most passion and drive behind what I do. So when all else fails, I get out a paintbrush, pencil, or whatever I can find, and just go. The more hands-on my work is, the louder it speaks to others and the more original it becomes. This process is what works best for me. Once I picked up a brush and allowed time for play, Feckin Red came alive and the Feckin was found. You can probably hear his voice from miles away.

Subscribe to our newsletter

Get our insights and perspectives delivered to your inbox.